Dykom Software is committed to finding people who are not only great at what they do, but will be ecstatic to be apart of the community and projects we build. Our work family will start small, but will grow over the coming years. We prioritize ideals of communication, respect, culture, honesty, balance, acknowledgment, and the development of the individual as well as development as a unified team. Our projects exist among dark science fiction worlds, within an expanding universe. Although these worlds are strife in darkness, we will find heart and the meaning of connection within each of them.
Applicants please submit your portfolio with the subject filled out as “Job Title - Your Name”, and send to:
Pixel Art Animator
Responsibilities
- Creating pixel art that meets the game’s current aesthetic. Using 3d, 2d, or rotoscoping as a base is acceptable.
- Understanding of animation fundamentals.
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